

Otherwise, the spirit will simply remark they're free again and run off, finishing the quest. If you are doing this as part of the main quest and asked it to save the orphans, Geralt can then ask about them to which the spirit promises to keep their end of the deal and will then run off. If you go through with releasing it, Geralt will then begin the ritual and the spirit will then transfer to the horse, becoming Black Beauty. Geralt will then have 3 different choices: release the spirit, trick it to let it die, or kill it. Once close enough to the spirit, a cutscene will trigger. Once you successfully subdued one, mount the horse and ride back to the cave where the spirit is and through the new opening that appeared when you left earlier. If you're having trouble and all the horses run out of the marked area, new ones will appear.

They'll naturally run if you get too close, but you just need to get close enough to use Axii on one of them. Go to the southern edge of the yellow search area and, using Witcher Senses, find the spirit's grave and interact to get the remains, to which Geralt will remark they don't appear human.įor the final part, the black horse, head out to where the objective marker is to find several of them. Once you've killed off the harpies, loot the nest for the feather and a sealed bottle.įor the remains, head out into the swamps between the Ancient Oak and The Orphans of Crookback Bog signposts, where a water hag is nearby and possibly some drowners as well.

But if you don't, head west of Downwarren along the path until you reach a small broken bridge and you'll see some harpies and birds circling near the cliff over a nest. You may already have the raven feather, particularly if you already met Johnny. If you agree to release it, the spirit will tell Geralt to gather 3 things: a raven feather, the spirit's bones, and lastly, a wild, black horse. Note: Your choice here will have a major impact on Downwarren's villagers, the orphans in Crookback Bog, and the Bloody Baron's family. Only directly saying that you don't trust the spirit is irreversible, as you can still decide to kill it later if you change your mind. But ultimately, you must then decide the fate of the spirit: release them or kill them. Otherwise, you'll just have some basic dialogue about why the tree was killing those who got too close. If you were sent as part of the main quest, there will be some interesting choices to talk to the spirit about the Crones as well as the orphans at Crookback Bog. Once the heart is reached, you can talk to the spirit, whose dialogue choices will depend on how you started the quest. Upon entering the cave, you'll follow a small, partially flooded path (with a couple of worthwhile chests underwater), finally reaching the beating heart in the roots of the tree. The werewolf can either be left alone or killed before heading into the cave entrance, although the werewolf will try to attack Geralt if he comes too close to it. If you're having trouble finding this entrance, follow the white dotted path marked on on your map. Head to the western side, at the base of the tree to find a werewolf guarding the entrance to a cave and an Igni Place of Power. If you approached the tree from the east, nearby wolves will attack and have to be killed. Regardless how you start this quest, make your way to the Ancient Oak where a voice will start telling Geralt to stay away.
